Borderlands2 skill calculator
(UCP)

Krieg

Level 5 Psycho

Blood-filled Guns

% Magazine Size per Bloodlust stack per level.

Blood Twitch

% Weapon Swap speed per Bloodlust stack per level.

Taste of Blood

% damage reduction during Buzz Axe Rampage per Bloodlust stack per level. Bloodlust stacks per kill per level during Buzz Axe Rampage.

Bloody Revival

% Gun damage during Fight For Your Life per Bloodlust stack per level.

Blood Overdrive

Kill Skill. Killing an enemy gives % Melee Damage and s Grenade Fuse Time per Bloodlust stack per level for a short time.

Bloodbath

Kill Skill. Killing an enemy with a grenade or explosion gives % weapon damage per Bloodlust stack per level for a short time. Enemies killed this way have a % chance per level of dropping Grenade ammunition.

Buzz Axe Bombardier

When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.

Fuel the Blood

Kill Skill. Killing an enemy with a melee attack gives % Grenade Damage per Bloodlust stack per level for a short time and adds Bloodlust stacks per level.

Blood Trance

Increases the duration of Buzz Axe Rampage by seconds per Bloodlust stack (at time of activation) per level.

Blood Euphoria

Instantly heal for 0.6% Maximum Health per Bloodlust stack when kill skills end

Boiling Blood

Increases the time before Bloodlust stacks start to decay by seconds per level.

Nervous Blood

Kill Skill. Killing an enemy gives % Reload Speed per Bloodlust stack per level for a short time.

Bloodsplosion

Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it (Non-elemental damage will cause an explosive nova). Overkill damage is added to this damage. Each Bloodlust stacks increases this damage by 5%.
0
Bloodlust

Empty the Rage

% Melee Damage per level; additional % per level when shields or magazine is empty.

Pull the Pin

When you die, you drop a free grenade. If you kill an enemy with it, you get double XP. Additionally increases Grenade Damage by 10%.

Feed the Meat

% Max Health and sec Shield Recharge Delay per level.

Embrace the Pain

% Fire Rate per level when shields are down. sec Shield Recharge Delay per level.

Fuel the Rampage

% Buzz Axe Rampage cooldown from taking damage per level; additional % per level from Health damage. You can now be damaged by teammates; friendly fire damage is % per level.

Thrill of the Kill

Up to % per level of overkill damage is returned to you as Health, depending on how low your health is.

Light the Fuse

Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle of dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived. Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse. Throw Dynamite sticks with Fire. Detonate bundle by holding Action.

Strip the Flesh

% Explosive damage per level; additional % per level in Fight For Your Life.

Redeem the Soul

You can instantly Revive teammates at the cost of downing yourself. You may revive in this way only once each time Buzz axe Rampage is on cooldown. % Fight For Your Life time.

Salt the Wound

Taking damage from an enemy while your shield is down adds a stack of Salt the Wound to a maximum of 20. % Melee Damage and % Shotgun damage per stack per level.

Silence the Voices

% Melee Damage per level. % per level chance to attack yourself with melee attacks.

Release the Beast

Activating the Buzz Axe Rampage when at or below 33% of your max health remaining (i.e., when the ! is showing) instantly refills your health and transforms you into a Badass Psycho Mutant with % Melee Damage and % Damage Reduction. Buzz Axe Rampage is instantly recharged afterwards.
0
Mania

Burn, Baby, Burn

% (% when on fire) burn damage per level. % chance per level per fire attack to set self on fire.

Fuel the Fire

Kill Skill. % chance per level per fire attack to set self on fire. Killing an enemy gives % Elemental Effect Chance per level for a short time.

Numbed Nerves

% damage reduction per level when on fire.

Pain is Power

% (% when on fire) Weapon and Melee Damage per level (except for Sniper Rifles). % Critical Hit Damage per level

Elemental Elation

When Elemental Status Effect Damage is being done to enemies you gain stacks of Elemental Elation up to a maximum of 20. Each stack gives % Fire Rate and Magazine Size per level. Stacks will not decay while you are on fire.

Delusional Damage

All Elemental Status Effects you cause have a chance to light yourself on fire. Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire.

Fire Fiend

Melee Attacks have a 10% per level chance to Ignite enemies. % Weapon Accuracy and % Reload Speed when on fire.

Flame Flare

% Burn Duration on you per level. 15% chance per level for your Burn effects to apply another Burn effect.

Hellfire Halitosis

Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you. Cooldown is 15 seconds.

Elemental Empathy

Burn status effect damage heals you for % of the damage dealt per level.

Raving Retribution

While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second.
0
Hellborn